A niche outdoor sport combining the raw, instinctual movement of rock scrambling with the strategic depth and speed of rally racing — wrapped in the expressive culture of cosplay and motorsports.
Rally Scrambling rejects the intense specialization of other outdoor sports. It is about achieving "dumb" flow — the pure, unadulterated joy of moving through a complex environment quickly and creatively, without overthinking.
It prioritizes accessibility, expression, and the primal fun of full-body movement in nature. The terrain is the puzzle, but there is no single solution.
"...tie your mountain shoes firmly over the instep, and with braced nerves run down without any haggling, puttering hesitation, boldly jump from boulder to boulder with ever increasing speed."
— John Muir, The Mountains of California (1894)

"Talus running is the bouldering of the mountaineer."
— Doug Robinson, 1975Courses are defined only by a starting point and a finishing point. No marked route. Typically YDS Class 2 boulder or talus fields, between 200 and 800 meters in length.
Large, stable rock formations requiring route-finding and full-body movement
Loose rock debris demanding quick decisions and precise foot placement
Exposed terrain with elevation changes and multiple viable lines
Rally Scrambling can be performed solo or in the Paired Class with a strategist.
The athlete physically navigating the course. Speed, agility, creative line-finding, and aesthetic expression all in one.
The strategist who performs reconnaissance of the course and provides real-time guidance via helmet-to-helmet radio.
Mass-start format with up to 100 competitors launching from a wide starting arc toward a single finish line. Available in Free-for-All or Team mode (25 teams of 4 Scramblers + 1 Line-Caller).
The standard format. Competitors or pairs start individually at staggered intervals and race against the clock. Pure speed and line-finding.
Multi-stage, multi-racer format. Teams start from different points around the perimeter and race toward a single central finish line. Scored by placement across stages.
Four scoring dimensions capture the full spectrum of performance.
Fastest time from start to finish. The primary measure.
Creativity, cohesiveness, and functional integration of gear.
Creative line choices, acrobatic movements, and overall flow.
Taskmaster-style challenge. Bizarre secondary objectives.